The sphere of the glowing "crystal ball" was selected and a new D-Former was created. Details for the transparency settings of the sphere are discussed in DAZ Studio lighting. The glowing sphere ("crystal ball") shown in Figure 2 was made with the DAZ Studio "new primitive" menu item in the "Create" menu. Also shown, the position of the light source (the white polygonal sphere within the larger "crystal ball" it has thin white lines extending outward as a depiction of a light source) and the base/control (red and yellow) of the D-Former, also inside the "crystal ball". A D-Former was used to make a spike extending from the surface of the sphere. Two other D-formers are used to alter the shape of a glowing sphere, creating the illusion of a beam of light that causes the "poke through". This example uses a D-former to cause "poke through". You can use D-formers to fix minor "poke through" problems. A common problem with 3D models is that clothing may not fit perfectly to human characters, resulting in "poke through": skin that shows in a rendered image when it should be covered by the clothing (see Figure 2). This example involves three D-formers used during a 30 frame (1 second) animation sequence. Also used: the leotard by Yamoto for the DAZ3D character "Aiko 3". The animation example for this tutorial that is described in detail, below, makes use of the Aiko 3.0 character which can be downloaded for free. Areas circled with green have patches of skin showing through the clothing. Example of "poke through" when two 3D mesh models do not correctly conform to the same body shape. The rest of this page, below, describes a more complex example of how to use D-Formers in an animation (see Figure 6). The tutorial below provides an example for how to use D-Formers within a DAZ Studio animation.Īfter reading the DAZ Studio manual's chapter on D-Formers and Animation with DAZ Studio you should be able to make a simple animation such as that shown in Figure 1 (above). Do the two D-Former tutorials that are in the manual. Make use of the chapter about the D-Form plugin that is in the DAZ Studio manual. The "horn" was produced using a DAZ Studio D-Former to modify the shape of the polygon mesh that defines this human figure's head shape. Figure 1 (above) provides a quick example of an animation that uses the D-Form tool. In the first tutorial, Jay walks you through everything you need to do to get started with this process, and shows you how to bring the body scan from 3D.sk into Daz Studio and prepare it for the morph process.The DAZ Studio D-Form tool allows you to quickly modify the shape of a 3D mesh model that you are using inside the DAZ Studio application. If you want to follow along, head over to 3D.SK and pick up the Base Scan of Kassandra’s Body using our special checkout code: DAZ&3Dsk. Jay’s tutorial series will empower you with the knowledge and ability to adapt almost any 3D model or body scan to a suitable working state for Daz Studio. Now even you, no matter where you are in your own 3D journey, can learn and dive into everything this professional resource has to offer. With the help of Jay, you will learn over the course of 4 video tutorial segments how to transfer a highly-detailed body scan from 3D.sk and transfer it to Daz Studio for use with Genesis 8 characters.ģD.sk is a powerful resource full of tools 3D artists, designers, and studios use every day to create AAA-quality games, animations, and more. We’ve been partnering with 3D.sk over the past few months with an awesome deal that gives Daz users 15% off any purchase from 3D.sk. Jay has brought us something unique this time around with a look at some powerful tools and software Daz users can put to work in their favor. Nowadays, you can find him on his YouTube channel The WP Guru, or as of late in the official In the Studio with Daz 3D live streams. Jay has been a longtime user of Daz Studio, even since before the days of YouTube. Today we are back in Daz Studio with Jay Versluis, digital guru and all-things Daz extraordinaire.
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